Clips from EvoRoom, MolgenVR, and WallCology
My practice is driven by human-centered design philosophy, in which I develop technology solutions with stakeholders to address real-world challenges.
To truly capture and evaluate sensory-rich and collaborative experiences, I devise new ways of analyzing fine-grain multimodal data — revealing insights about emerging technology design.
From mobile applications and websites to room-sized simulations and VR, I work with technologies that blur the boundaries of our physical and digital worlds, connecting people with meaningful new experiences.
What is the effect of novel interaction models in VR on spatial reasoning? My current (online) study investigates the role of using hands-only to control events in immersive virtual reality compared to traditional controllers.
How can facilitated sessions with eye tracking games support learners in special education classrooms? This study follows twelve students with complex communication disabilities over a three-month period.
What is the connection between our sensorimotor systems and our understanding of abstract, emergent concepts? This study leverages physiological sensing techniques to investigate VR for model-based reasoning in biology.
How can computing embedded in physical spaces facilitate meaningful interactions? This strand of my work investigates the design of multi-user experiences to support learners in contributing towards a knowledge community.