Michelle Lui

Publications

Refereed Journal Articles

  1. Lui, M., Chong, K.-Y. A., Mullally, M. & McEwen, R. (2023). Facilitated model-based reasoning in immersive virtual reality: Meaning-making and embodied interactions with dynamic processes. International Journal of Computer-Supported Collaborative Learning, 18(2), 203–230. https://doi.org/10.1007/s11412-023-09396-y
  2. Labrie, A., Mok, T., Tang, A., Lui, M., Oehlberg, L. & Poretski, L. (2022). Toward video-conferencing tools for hands-on activities in online teaching. Proceedings of the ACM on Human-Computer Interaction, 6(GROUP), 1–22. https://doi.org/10.1145/3492829
  3. Lui, M., Maharaj, A., Shimaly, R., Atcha, A., Ali, S., & Carroll, S. & McEwen, R. (2021). User experiences of eye-gaze classroom technology for children with complex communication needs, Journal of Special Education Technology, https://doi.org/10.1177/01626434211019399
  4. Lui, M., McEwen, R., Mullally, M. (2020). Immersive virtual reality for supporting complex scientific knowledge: Augmenting our understanding with physiological monitoring. British Journal of Educational Technology. https://doi.org/10.1111/bjet.13022
  5. McEwen, R., Atcha, A., Lui, M., Shimaly, R., Maharaj, A., Ali, S., & Carroll, S. (2020). Interlocutors and interactions: Examining the interactions between students with complex communication needs, teachers, and eye-gaze technology. Human-Machine Communication, 1, 113–131.
  6. Lui, M. & Slotta, J. D. (2014). Immersive simulations for smart classrooms: exploring evolutionary concepts in secondary science, Technology, Pedagogy and Education, 23(1): 57–80.
  7. Tissenbaum, M., Lui, M., & Slotta, J. D. (2012). Co-designing collaborative smart classroom curriculum for secondary school science. Journal of Universal Computer Science, 18(3): 327–352.
  8. Lax, L. R., Watt-Watson, J., Lui, M., Dubrowski, A., McGillion, M., Hunter, J. et al. (2011). Innovation and design of a web-based pain education interprofessional resource. Pain Research & Management, 16(6): 427–32.
  9. Lui M., Jenkinson J., Bajcar J., Piquette-Miller M., & Wilson-Pauwels, L. (2007). Integrating instructional interactivity in a 2-D animated learning environment to enhance its educative value: An online pharmacogenetics course for practicing pharmacists. Journal of Biocommunications, 32(3): 36–42.

Co-Edited Special Issue

  1. McEwen, R. & Lui, M. (Eds). (2021). Understanding each other when communicating in emerging technology mediated environments [Special issue]. Communication Studies, 72(6), 961-966.

Published Conference Proceedings—Full Papers

Refereed, blind

  1. Lui, M., Chong, K.-Y. A., Mullally, A., McEwen, R. (2021). Model-based reasoning with immersive VR simulations: Patterns of use grounded in time and 3D space. In E. de Vries, Y. Hod, & J. Ahn (Eds.), Proceedings of the 15th International Conference of the Learning Sciences (ICLS '21), (pp. 402-409). International Society of the Learning Sciences. Best Design Paper Award Nominee
  2. Lui, M. (2018). Designing for student interactions: The role of embodied interactions in mediating collective inquiry in an immersive simulation. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI ‘18), Paper No. 453, ACM Press.
  3. Lui, M. & Moher, T. (2017). Collaborative food web modeling in middle school science students. Proceedings of the 12th International Conference on Computer-Supported Collaborative Learning (CSCL ‘17) – Volume 1, (pp. 495–502). International Society of the Learning Sciences. Best Design Paper Award Nominee
  4. Acosta, A., Lui, M., & Slotta, J. D. (2014). Exploring group-level epistemic cognitions within a Knowledge Community and Inquiry curriculum for secondary science. Proceedings of the 11th International Conference of the Learning Sciences (ICLS ’14) – Volume 1, (pp. 673–680).
  5. Lui, M., Kuhn, A., Acosta, A., Quintana, C., & Slotta, J. D. (2014). Supporting learners in collecting and exploring data from immersive simulations in collective inquiry. Proceedings of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI ‘14), (pp. 2103–2112). ACM Press.
  6. Lui, M. & Slotta, J. D. (2014). Collective immersive simulations: A new approach to learning and instruction of complex biology topics. Proceedings of the 11th International Conference of the Learning Sciences (ICLS ‘14) – Volume 1, (pp. 301–308). International Society of the Learning Sciences.
  7. Lui, M. & Slotta, J. D. (2013). Exploring evolutionary concepts with immersive simulations. Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning (CSCL ‘13) – Volume 1, (pp. 304–311). International Society of the Learning Sciences.
  8. Lui, M., Tissenbaum, M., & Slotta, J. D. (2011). Scripting collaborative learning in smart classrooms: Towards building knowledge communities. Proceedings of the 9th International Conference on Computer-Supported Collaborative Learning (CSCL ‘11) – Volume 1, (pp. 430–437). International Society of the Learning Sciences.

Published Conference Proceedings—Short Papers, Extended Abstracts, Workshops

Refereed

  1. Moher, T., Slotta, J., Lopez Silva, B., Lui, M., Sanzenbacher, B. (2019). Designing Embedded Phenomena. Proceedings of the 12th International Conference on Computer Supported Collaborative Learning (CSCL ‘19) – Volume 2, (pp. 1038). International Society of the Learning Sciences.
  2. Lui, M., Lopez Silva, B., Moher, T. (2018). Visualizations of community knowledge for supporting middle School students to model phenomena in scientific inquiry. Proceedings of the 13th International Conference of the Learning Sciences (ICLS ‘18) – Volume 3, (pp. 1425–1426). International Society of the Learning Sciences.
  3. Lui, M. (2017). Designing collective learning in mixed reality environments. Proceedings of the 12th International Conference on Computer-Supported Collaborative Learning (CSCL ‘17) – Volume 2, (pp. 948–949). International Society of the Learning Sciences.
  4. Cober, R., Acosta, A., Lui, M., Moher, T., Kuhn, A., Quintana, C., & Slotta, J. D. (2015). The use of visual evidence for planning and argumentation. Proceedings of the 11th International Conference on Computer Supported Collaborative Learning (CSCL ‘15) – Volume 2, (pp. 548–551). International Society of the Learning Sciences.
  5. Lui, M., Kuhn, A., Acosta, A., Niño-Soto, M. I., Quintana, C., & Slotta, J. D. (2014). Using mobile tools in immersive environments to support science inquiry. Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI ‘14), (pp. 403–406). ACM Press.
  6. Slotta, J. D., Tissenbaum, M., & Lui, M. (2013). Orchestrating of complex inquiry: Three roles for learning analytics in a smart classroom infrastructure. Proceedings of the Learning Analytics & Knowledge Conference (LAK ‘13), (pp. 270–274). ACM Press.
  7. Cober, R., Fong, C., Gnoli, A., López Silva, B., Lui, M., Madeira, C., McCann C., Moher, T., Slotta, J., & Tissenbaum, T. (2012). Embedded Phenomena for knowledge communities: Supporting complex practices and interactions within a community of inquiry in the elementary science classroom. Proceedings of the 10th International Conference of the Learning Sciences (ICLS ‘12) – Volume 2, (pp. 64–71). International Society of the Learning Sciences.
  8. Lui, M. (2012). Designing immersive simulations for collective inquiry. Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI ‘12), (pp. 943–946). ACM Press.
  9. Lui, M. & Slotta, J. D. (2012). EvoRoom: An immersive simulation for smart classrooms. In M. Evans (Chair), Interactive surfaces and spaces: A learning sciences agenda. Proceedings of the 10th International Conference of the Learning Sciences (ICLS ‘12) – Volume 2, (pp. 83–84). International Society of the Learning Sciences.
  10. Smørdal, O., Slotta, J. D., Moher, T., Lui, M., & Jornet, A. (2012). Hybrid spaces for science learning: New demands and opportunities for research. Proceedings of the 10th International Conference of the Learning Sciences (ICLS ‘12) – Volume 2, (pp. 9–16). International Society of the Learning Sciences.
  11. Charles, E. S., Tissenbaum, M., Whittaker, C., Lui, M., Dugdale, M., & Slotta, J. D. (2011). Co-design of collaborative collective knowledge environment. Proceedings of the 9th International Conference on Computer-Supported Collaborative Learning (CSCL ‘11) – Volume 2, (pp. 641–645). International Society of the Learning Sciences.
  12. Lui, M., Watt-Watson, J., Lax, L., Dubrowski, A., McGillion, M., Hunter, J., Knickle, K., MacLennan, C., Robb, A, & Lapeyre, J. (2011). Collaborative design process of a rich interactive Web-based interprofessional pain education resource. Proceedings of the 9th International Conference on Computer-Supported Collaborative Learning (CSCL ‘11) – Volume 2, (pp. 990–991). International Society of the Learning Sciences.
  13. Slotta, J. D., Tissenbaum, M., & Lui, M. (2011). SAIL Smart Space: Orchestrating collective inquiry for knowledge communities. In J. D. Slotta (Chair), Embedding CSCL in Classrooms: Conceptual and Methodological Challenges of Research on New Learning Spaces. Proceedings of the 9th International Conference on Computer-Supported Collaborative Learning (CSCL ‘11) – Volume 1, (pp. 1082–1083). International Society of the Learning Sciences.
  14. Tissenbaum, M., Lui, M., J. D. Slotta. (2011) Orchestrating collaborative science curriculum across formal and informal contexts. Proceedings of the 9th International Conference on Computer-Supported Collaborative Learning (CSCL ‘11) – Volume 2, (pp. 1143–1147). International Society of the Learning Sciences.
  15. Lui, M., Tavchar, A., & Kim, C. (2010). Walking our ‘hood. Extended Abstracts of ACM SIGCHI Conference on Human Factors in Computing Systems (CHI ’10). ACM Press. Student Design Competition Finalist