Michelle Lui

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I'm Michelle Lui, an Assistant Professor at the Ontario Institute for Studies in Education of the University of Toronto. My research intersects the Learning Sciences and HCI, focusing on immersive environments that explore immersive, embodied, and multisensory interactions to create novel engagement methods for learners to develop meaningful understandings.


Ph.D. Curriculum Studies

M.Sc. Biomedical Communications

B.Sc. (Hons) Pharmacology

Clips from the Communications, Culture & Society Video (2019), UTM Research Office

Design, Development, & Teaching


Stem Cell Challenge, INVIVO (2008)

After earning a Master of Science in Biomedical Communications (an interdisciplinary program bridging art, design, science, medicine, and communication), I spent some time in the creative industry. I've had the privilege of leading the interactive team at INVIVO, where we created award-winning scientific animations, e-learning materials, medical games, and mobile applications — for communicating complex scientific and medical information for the healthcare industry.


Excited by the numerous interaction possibilities in digital design, I sought to further my development skills. While working full-time, I earned an Object-Oriented Development Certificate (2008) at Humber College's School of Media Studies & Information Technology. Learning advanced coding techniques enabled me to integrate cutting-edge digital media into my educational technology designs, while freelance design and development keep my skills up to date as design trends and coding languages evolve in this fast-paced industry.

Learning to design and create interactive experiences require hands-on practice and experimentation.


As a designer and developer, I offer my students twin perspectives from designing interactive experiences and understanding the code that underlies interactive systems. My goal as an educator is to support students in thinking critically about media and learning theories while innovating creatively from the latest research and industry trends.

Images of classrooms and student work Images of classrooms and student work
Left to right: Active Learning Classroom for Immersive Learning, computer lab for Immersive Environment Design, physical prototype for diorama assignment, digital diorama created in Unity 3D
Clockwise from top left: Active Learning Classroom for Immersive Learning, computer lab for Immersive Environment Design, digital diorama created in Unity 3D, physical prototype for diorama assignment

I strive to foster warm and inclusive learning environments where students feel safe to experiment and innovate together.