About Me

  • I design educational technology
  • I research how children learn with technology and with each other
  • I teach courses on communications, interactive media design and Web programming

Research & Design

I received my PhD in Education (Curriculum Studies & Teacher Development) from the Ontario Institute of Studies in Education (OISE) at the University of Toronto, specializing in Knowledge Media Design. My thesis, “Designing EvoRoom: An immersive simulation environment for collective inquiry in secondary science,” looks at the learning and design affordances of a mixed reality environment and collective inquiry curricula for students learning Grade 11 biodiversity and evolution topics.

During this time, I worked on a number of different research projects in smart classrooms (Math, Physics, EPIC) and technologies for health including PEIR and CHAT.

I am currently a postdoctoral fellow at the Institute of Communication, Culture, Information and TechnologyUniversity of Toronto Mississauga. My research lies at the intersection of the Learning Sciences and Human Computer Interaction, where I am currently investigating tactile interactions, communication and cognition in mixed-reality learning environments.


I am also teaching undergraduate students Interactive Media Design in the Institute of Communication, Culture, Information and Technology at the University of Toronto Mississauga (UTM) as a Sessional Lecturer. In the past, I have taught courses on Research Methods (UTM) and introductory programming at OCAD University’s Office of Continuing Studies.


I have a multidisciplinary background in science, health communications, education and interactive media. I completed my undergraduate studies in Pharmacology and earned a Master of Science in Biomedical Communications – an interdisciplinary program bridging art, design, science, medicine and communication – both from the University of Toronto. Thereafter, I worked at INVIVO Communications, an interactive agency that creates award-winning digital healthcare products, producing scientific animations, e-learning materials, medical games and mobile applications.